Robust Boundary Layer Mesh Generation
نویسندگان
چکیده
where CP is the cavity of P and BP the ball of P . We derive two algorithms to compute Cp. The first algorithm is tuned to be a fast point reprojection to the geometry even in the presence of a boundary layer mesh. The second one is tuned to generate boundary layer meshes for complex geometries. We show how quasistructured elements can be enforced. In addition, enhancements as multi-normals can be incorporated in the process. Both operators can be used with surface and volume point while preserving a given geometry. They rely on the use on an existing initial volume mesh and always produce a valid 3D mesh on output.
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